From the files of the Pessimistic Romantic

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Re: From the files of the Pessimistic Romantic

Postby tsuckow » Wed Feb 07, 2007 9:29 am

When I get the updated files, I've made the setup only 1 meg by downloading the mp3's during setup.
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Re: From the files of the Pessimistic Romantic

Postby Captain Thark » Mon Feb 12, 2007 12:36 pm

DUM ain'nt dead!
I'm just a little stuck on the fifth level, I can't come up with any cool ideas for this one.
But level four went real smooth!

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I finaly got to use this tileset!

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This level is called Unitentional Hilarity, can you tell why?
This sword calls me it's master, but I feel more like it's slave.
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Re: From the files of the Pessimistic Romantic

Postby tsuckow » Mon Feb 12, 2007 6:03 pm

So did you fix the bug?

And what exactly are the controls?
Arrows = Move
s = Some kind of attack
e = toggle hud
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Re: From the files of the Pessimistic Romantic

Postby Captain Thark » Mon Feb 12, 2007 6:35 pm

The controlls are on page four, and Panda fixed the glitch.
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Re: From the files of the Pessimistic Romantic

Postby tsuckow » Mon Feb 12, 2007 7:47 pm

wow, i got the glitched version to go to the game over screen. I dont know how but did.
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Re: From the files of the Pessimistic Romantic

Postby Captain Thark » Mon Feb 12, 2007 7:58 pm

That's cause that was the crappy build. The second level can't be beaten and Panda only fixed the gameover code after that was uploaded.
I'm so close to the end of development thst I'm probably not going to release another version untill I'm finished.

Oh yeah, anyone know where I can download some MIDIs of the Doom soundtrack? I know they exist and using MP3s is going to make the file size freaking huge.
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Re: From the files of the Pessimistic Romantic

Postby tsuckow » Tue Feb 13, 2007 6:13 pm

Attachments
d_victor.mid
(13.68 KiB) Downloaded 101 times
level1.mid
(22.83 KiB) Downloaded 101 times
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Re: From the files of the Pessimistic Romantic

Postby Captain Thark » Tue Feb 13, 2007 6:24 pm

Thanks! This really helps!
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Thoughts on some free games.

Postby Captain Thark » Wed Feb 14, 2007 1:46 am

I've been reading a lot of free RPGs recently, and I'd like to share my thoughts on them.

Nemesis (link)
It's Call of Ctulhu for the new milenium, and it's really freaking good so far. The basic mechanics look exeedingly fast and the insanity rules look fun. Download Now!

FATE (link)
Probably the best free universal system ever made. No, really! It's pretty standard, except for this really cool concept called Aspects. There's no fixed attributes like strength or agility, instead FATE uses Aspects.
Basically Aspects are anything that difines your character, such as a discription (strong) occupation (thief) or evan a quote ("My name is Inigo Montoya, you killed my father, prepare to die!), they can be pretty much anything. You can invoke the Aspect a number of times over a session to give you bonuses. For example, if you had that qoute as an aspect you'd be able to invoke it on any roll that involved finding or fighting your father's killer. This is a very strong contender for the system I'll run a game with on the DGRX boards.

In Spaaaaace! (link)
It's Futurama: the RPG.
Okay it's the unoficial Futuramaesque RPG, but you get the point.
It's totally diceless, what happens is whatever people to want to happen the most. It's worth reading just for the setting info too (hyper evolved cell phones, artificial stupidity, robosexuals).

Star Frontiers (link)
It's only sort of free. See, there's a fan site that has all the rules in HTML, which kind of sucks, but the guys who have the copyright told them it's cool. But there's a way better PDF version that a fan put together that hasn't been given the okay by the copyright holders.
I have this version.
Hopefully it wil get the okay from the company to put it up with the HTML version.
But anyway, the sytem, while rather old school, is really simple and sweet. Three cool alien species (and humans, of course), only very lightly classish character creation, and simple mechanics that only need ten siders to work.
It's a nice little space opera game.

So free internet RPGs are good, right? Well those were, but I still have one left:

Metascape II
(link)
I'll admit I haven't looked at this one very closely, mainly because it scares me.
There's a warning that says that the game is only for "Master Roleplayers", what that means is no one will understand the rules but the writers. It say it's a "living rule book", this mean they haven't edited it. It needs a sixteen sided die, but not the sixteen sided die almost every online dice shop sells. Oh no, it's a die so special they copyrighted it. And worked the copyright symbol into the rules.
Their web store contains boxed sets of the first edition of Metascape, a game so succesful that even though it was produced in the 80's the author is still selling copies of the first printing.
Need I go on?
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Re: From the files of the Pessimistic Romantic

Postby Robopanda333 » Wed Feb 14, 2007 6:02 pm

well about metascape 2 ...
the sixteen sider part is an easy fix... you roll a d6 and a d10 ad it up then you look at a little chart with the e,c,1,1,1,1,2,2,2,2,4,8,16 or what ever it really is and there you go...
some of the things in it i really like for instance the race vs. class thing... a race that would make bad doctors will (probably) make a bad doctor... this is a really cool thing... i also like that combat has no opposed rolls... the DM rolls no dice(typicly)... most tasks/creatures cam be summed up in a single number... (probably my favorite feature)
for instance
Player: i want to navigate thorough that black hole.
GM: that is about a 1705 difficuly manuver... roll it.
(player rolls D10) => critical 4
GM: ahh... looks like you begin to manuver by the black hole and your navigation system goes haywire... Sending you DIRECTLY IN... due to the time lashing from the intense gravity... you fell like you completely stop, so the 5 minutes until your death is literaly an Eternity.
Chidori wrote:Don't worry, Everything is gonna Happy ♥

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