Savage Worlds

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Re: Savage Worlds

Postby Pious » Thu Jan 25, 2007 10:02 pm

No, I'm pretty sure the castle was your idea. As was the skulls biting us from under the floor, and the butcher with a d-12 strength, and doors falling on top of people. Yes I believe that was your idea and since when do players dictate the game. Even if we wanted to do something it was within your power to say know and we would have obeyed.
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Re: Savage Worlds

Postby Captain Thark » Thu Jan 25, 2007 10:26 pm

I thaught it was a chef, not a butcher.
Either way, total overkill.
WWII wizards was a cool idea though.
This sword calls me it's master, but I feel more like it's slave.
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Re: Savage Worlds

Postby Robopanda333 » Thu Jan 25, 2007 10:40 pm

ahh yes... my first game... such good memories... i even thought that that was a GOOD game...
now my eyes have been opened... o well
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Re: Savage Worlds

Postby Stabbity Style » Thu Jan 25, 2007 10:55 pm

Pious wrote:No, I'm pretty sure the castle was your idea. As was the skulls biting us from under the floor, and the butcher with a d-12 strength, and doors falling on top of people. Yes I believe that was your idea and since when do players dictate the game. Even if we wanted to do something it was within your power to say know and we would have obeyed.


I seem to recall a certain D&D game...
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Re: Savage Worlds

Postby Robopanda333 » Sat Sep 08, 2007 8:01 pm

so savage worlds new ed. is out... me and thark got's it.
and all i can say right now is 2f6+4 damage... for a chain saw... what ever that means... (?_?)
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Re: Savage Worlds

Postby NeonToast » Tue Oct 09, 2007 3:17 pm

I finally got a copy!
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Re: Savage Worlds

Postby Captain Thark » Tue May 27, 2008 4:46 pm

Hey, remember Necessary Evil? Pious had the Chaisaw of Justice?
Take a gander at this.
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Re: Savage Worlds

Postby Robopanda333 » Tue May 27, 2008 10:19 pm

damn him and his chainsaw... *wishes again for crit. miss*
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