Savage Fantasy

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Savage Fantasy

Postby Captain Thark » Wed Jan 03, 2007 4:38 pm

Okay, I'm currently GMing an RPG based on Final Fantasy. It's an original game world that's hevely inspired by the games, and I'll be using Savge Worlds for the system.
I've got some Final Fantasy trappings I plan to use in it:
Summons
Airships
Chocobos
Potions
Black and White Mages
Overly large swords
Limit Breaks
Cid

So, I'm wondering if anyone has any ideas on things that would give it more Final Fantasy flavor, or any comments on the basic idea itself.
If this is succesful I might start posting transcripts of the sessions (or podcast them, if Panda lets us use his not-iPod).
Heck, I might share my setting rules if anyone is interested.
This sword calls me it's master, but I feel more like it's slave.
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Re: Savage Fantasy

Postby Robopanda333 » Wed Jan 03, 2007 6:17 pm

yay for white mage...
neway just remind me at the begining of the session and i will record. i can't help it if i forget. but if i do record no more final fanasy battle music...
owell i guess you cant winum all. neways ya the setting is pretty cool and the plot is full of ?cleescheas? but ya it is great. we need, i don't know... alot of xp.
Chidori wrote:Don't worry, Everything is gonna Happy ♥

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Re: Savage Fantasy

Postby Captain Thark » Wed Jan 03, 2007 6:29 pm

I plan on making the plot better as it goes on, I just need a really cool motivation of the Big Bad.
I've got some really cool backdrops for fights at the very least and I think my plan for Cid is pretty cool too.
This sword calls me it's master, but I feel more like it's slave.
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Re: Savage Fantasy

Postby Robopanda333 » Sun Jan 07, 2007 2:38 am

so we played that again this last saturday, twas awesome...
execept for the almost dieing part....
and o ya the taint on earth happened to be in a very close vacinity to us for a long time...
(if you don't know WHO that is... take a wild guess...)

the session was recorded but is very long. i haven't edited the whole thing yet so it will be a while... i may release it in parts to ease dl times...
Chidori wrote:Don't worry, Everything is gonna Happy ♥

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Re: Savage Fantasy

Postby Omnis » Mon Jan 08, 2007 6:16 pm

The only crappy part was when Noah went all "Shield the Villian" and 4 d10
damage on us talk about overkill

*Note to Panda* DON'T REVIVE THE MEAT!!!
Last edited by Robopanda333 on Mon Jan 08, 2007 10:59 pm, edited 1 time in total.
Reason: Don't use my name...
Carla: Turk, why is there a pancake in the silverware drawer?
Turk: You mean why is there silverware in the pancake drawer. Whu-ha!
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Re: Savage Fantasy

Postby Captain Thark » Mon Jan 08, 2007 6:24 pm

I just find it hilarious that you guys are always going on about how easy my Big Bads are, and I fianally make a hard one and you freak out! Laughing
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Re: Savage Fantasy

Postby Omnis » Mon Jan 08, 2007 6:28 pm

Well they usually don't have "FREAKIN' DEFENSE SHEILDS"

(Emo moment) *Snikit* *Slice* *Snikit
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Re: Savage Fantasy

Postby Captain Thark » Mon Jan 08, 2007 6:30 pm

You could have hurt it if you rolled 37 on a d10 Twisted Evil (for those wondering, this is indeed posible in Savage Worlds).
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Re: Savage Fantasy

Postby Omnis » Mon Jan 08, 2007 10:21 pm

Oh it did it did Mad
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Re: Savage Fantasy

Postby Robopanda333 » Mon Jan 08, 2007 11:00 pm

wow that is a high parry or toughness...
TOO high...
and i was partially right ... that is why electronic rpgs have save points on boss fights... so you can figure out what you are supposed to do...
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