Greetings carbon based bipeds! This shall be an account of pretty much whatever I want to get off my chest, and that's a lot of stuff.
To start this off I'd like to tell you about one of my current projects: I+6.
What's I+6 you ask? It's my homebew tabletop RPG I've been working on sporadically pretty much since I got my copy of GURPS Discworld three years ago.
The basic desing goals of I+6 are to make a fast playing, classless RPG with quick character creation. I've got most of the details worked out and hope to post them here.
The following rules assume you know the baisics of playing an RPG. If you don't know what the heck I'm talking about look here: http://en.wikipedia.org/wiki/Role-playing_game. I'm also going to explain the jargen specically for this game as I go along, so keep reading my posts.
To start off the rules: The Core Mechanic.
I+6 is pretty much driven by this thing. See, whenever you do anything that could fail you use the Core Mechanic.
The Mechanic is this: Whenever the Game Master (GM) tells you to make a Trait roll you roll a few six sided dice (d6). The number of dice you roll are based on the rating of your character's apropriate Trait for the roll.
Your GM will tell you the Target Number (TN) and some times the Scale (Sc) when you make the roll.
The TN is a number form one to five. Each die that rolls a number higher than the TN is called a Hit.
The Scale is how many hits you need to succede at the roll.
The shorthand for Trait Rolls is this: Shooting, TN 3, Sc 2. That means you need at least two dice to roll a four or higher, IE two hits, to use the game's terminology.
If the formula has no Scale specified, than the Scale is always one. IE: Shooting, TN 3.
More will come soon. If any rules confuse you, feel free to ask questions.